Why so many rules? Are you a control freak?
Okay, it is a lot of rules. Yes, some of them
seem, on the surface, to be rather convoluted. No, Iím not
a control freak. I do like to control some things
that are worth controlling, and that can
be controlled. Iím a control fan. I have a cap and
a T-shirt but I donít wear them everywhere I go and I
donít have my whole house decked out in Control
paraphernalia and I donít have a daughter named
ďControllaĒ. Fan. Not freak.
I would love to have a league whose rules were few and
simple, if such a thing wouldnít lead to chaos and
non-fun. Having been in a league or two, I know why you
need more than a few simple rules:
If you donít control the number of superstars
available, before long every team is wall-to-wall
superstars. Then there's no room for guys like Herman
Pillette, Rudy Kallio, Ray Brubaker, Truck Hannah,
etc. These were good players; good enough to have
20-year careers in the PCL, anyway. They werenít great
players, though, and thatís part of why we need them.
In a superstar league, itís almost impossible for the
superstars to approach the level of statistical
achievement they accomplished in real life, when they
actually got to face some non-superstar competition.
In effect, when almost everybodyís a
superstar, almost nobodyís a superstar. Many
of our rules are designed to address this.
You canít close every loophole, but damned if I
donít try to close almost every one I see coming. A
league without competitive participants is no fun; the
trade-off is that competitive people almost always try
to get away with whatever the rules allow them to get
away with, which can also be no fun to those who
either didnít see that particular loophole or just
thought it would be obnoxious to exploit it. You need
to have rules which anticipate exploitation.
This is not an exaggeration: if the San Francisco
Seals of the '20's and '30's hadnít been selling all
of their best players to major league teams almost
every year, they would have been better than the
Yankees. Or they would have been the Yankees,
since that was who they sold most of their players to.
Why is this relevant? Well, one of my rules makes it
so most PCL players move around more or less as they
did historically. Itís a little confusing; the simplest
rule would be for all the players to debut with their
historic teams, and then to allow those teams to
control those playersí careers as they saw fit. And
the Seals, thanks to this simple rule, would simply
dominate the PCL like the Yankees dominated major
league baseball, and then everybody who wasnít the GM
of the Seals would simply quit. To prevent this, Iíve
had to devise a set of rules that a) moves most of the
players around while still offering GMs some
control; b) addresses potential conflicts and parity
issues, and c) maintains the superstar/good
player/okay player/bum balance.
Some of the rules exist because OOTP wasnít specifically
designed to accommodate this particular project and
therefore didnít program in all the stuff that would
have made some of the rules unnecessary.