Why so many rules? Are you a control freak?
Okay, it is a lot of rules. Yes, some of them seem, on
the surface, to be rather convoluted. No, Iím not a control freak.
I do like to control some things that are worth
controlling, and that can be controlled. Iím a control fan.
I have a cap and a T-shirt but I donít wear them everywhere I go
and I donít have my whole house decked out in Control
paraphernalia and I donít have a daughter named ďControllaĒ. Fan.
I would love to have a league whose rules were few and simple,
if such a thing wouldnít lead to chaos and non-fun. Having been in
a league or two, I know why you need more than a few simple rules:
If you donít control the number of superstars available,
before long every team is wall-to-wall superstars. Then
there's no room for guys like Herman Pillette, Rudy Kallio,
Ray Brubaker, Truck Hannah, etc. These were good players; good
enough to have 20-year careers in the PCL, anyway. They
werenít great players, though, and thatís part of why
we need them. In a superstar league, itís almost impossible
for the superstars to approach the level of statistical
achievement they accomplished in real life, when they actually
got to face some non-superstar competition. In effect, when
almost everybodyís a superstar, almost nobodyís
a superstar. Many of our rules are designed to address this.
You canít close every loophole, but damned if I donít try to
close almost every one I see coming. A league without
competitive participants is no fun; the trade-off is that
competitive people almost always try to get away with whatever
the rules allow them to get away with, which can also be no
fun to those who either didnít see that particular loophole or
just thought it would be obnoxious to exploit it. You need to
have rules which anticipate exploitation.
This is not an exaggeration: if the San Francisco Seals of
the '20's and '30's hadnít been selling all of their best
players to major league teams almost every year, they would
have been better than the Yankees. Or they would have been
the Yankees, since that was who they sold most of their
players to. Why is this relevant? Well, one of my rules makes
it so most PCL players move around more or less as they did
historically. Itís a little confusing; the simplest
rule would be for all the players to debut with their historic
teams, and then to allow those teams to control those playersí
careers as they saw fit. And the Seals, thanks to this simple
rule, would simply dominate the PCL like the Yankees dominated
major league baseball, and then everybody who wasnít the GM of
the Seals would simply quit. To prevent this, Iíve had to
devise a set of rules that a) moves most of the players around
while still offering GMs some control; b) addresses
potential conflicts and parity issues, and c) maintains the
superstar/good player/okay player/bum balance.
Some of the rules exist because OOTP wasnít specifically
designed to accommodate this particular project and therefore
didnít program in all the stuff that would have made some of
the rules unnecessary.